The transcript for the (admittedly brief) theoryclub meetup on game audience is here. Due to travel I was only able to be online for a bit in the middle, so thanks to Zach for logging the session.
What shall we take on next? The next meeting is Oct 11; proposed topics include
Puzzles and story: what puzzles are most satisfying, and most useful, from a storytelling perspective? Are there types of narrative experience that can be generated only through puzzles?
Replayable IF: what makes a game satisfying to replay, especially in an often narrative and puzzle-based genre?
Preferences and alternative suggestions welcome over the next week or so; then I’ll pick something.
Edited to add: We’ve now settled on replayability. Some possible starting points for discussion are as usual listed at the Discussion Club page.