The rules begin thus: “A Wish for Something Better is a single-player roleplaying ritual.” This is a work with light rules, designed to be played alone. It is meant to create a place of imagination in a focused way that serves the player’s emotional needs, a way of imagining specifically rather than vaguely what escape or comfort would look and feel like. You name something that you’re not currently happy with, and then imagine what could be added to your imaginary sanctuary that would reverse that feeling.
Is it a roleplaying game? It’s certainly a world-building exercise, and to the extent that you’re projecting yourself into this other place, maybe that’s roleplaying. And some roleplaying games certainly edge across the border between game and ritual. Avery McDaldno’s Brave Sparrow and Teen Witch come to mind.
There are elements of “A Wish for Something Better” that suggest a spellbook, though these are primarily about setting a mood, lighting candles and making a thoughtful space. Contrast @LilSpellbook, a bot by Harry Giles that offers rituals like “A spell to iron clothes: crumble your yearning’s name and fenugreek while dancing, and touch it to your forehead.” or “A spell to bring laughter: pulverise a weighty bond, and rub into your chest.” Half the time these seem freighted with metaphor in a plausible way; the rest of the time, not so much.
Because this thing is so personal, it’s hard to describe too much what it is like to play. So I’ll simply say this: I found that part of its effectiveness lay in helping to distinguish the things I could reasonably hope to do something about, and those I cannot; for some of my concerns there is no fix I could possibly execute, and therefore the only way to furnish my imagined space was to place reminders of my own limits.