Bring Out Your Dead is an event I am running over solstice, June 18 to June 25th. It is not exactly a jam and certainly not a competition, but rather an opportunity to purge old experiments and share what was interesting about them. For purposes of organizational convenience, though, it’s being treated as an itch.io jam. Here’s the text I’ve written for it:
Bring Out Your Dead is an event for sharing dead WIPs and experiments that you don’t expect to finish, but that you’d like to show to someone anyway. It’s a chance to cleanse your hard drive, move on from old ideas, and salvage some learning from things that didn’t work out. It’s also an opportunity for your community to learn from your mistakes — which can be just as useful as learning from a success. Ambitious follies, bizarre experiments, toys, and notions that in retrospect never had a chance — all are welcome.
You are also welcome, and indeed encouraged, to provide some context about your work. What were you trying to achieve? What do you think is most or least successful about what you did? Why did you ultimately decide to abandon the project? Are there things you think others could learn from the project?
There is no ranking in this jam: it’s not about competition and judgments. However, discussion is welcome, especially if you find something in someone’s entry that sparks your imagination.
To participate, you need only contribute items at the itch.io jam page during the time the jam is live. You are welcome to put in things that are not typical IF, if you wish.
I am mentioning this in advance because I know some people have already started thinking about what they want to contribute, but you do not have to put any special effort in, and indeed the initial point was to minimize special effort.