IF Comp goes live October 1. That’s tomorrow! It looks like there will be quite a few entries this year.
October 7, I am speaking in Buenos Aires about AI (more an artificial intelligence than a narrative talk per se, though I do get a bit into some recent AI-aided work).
Also October 7 is the next meeting of the SF Bay Area IF Meetup.
October 12 is the next meeting of Hello Words in Nottingham.
As it has for many years, the Saugus.Net Halloween story contest accepts IF submissions as well as static ones. Submissions are due October 22.
October 23, the People’s Republic of IF meets in Cambridge.
AdventureX is still forthcoming in London Nov 11-12, and there will be a sizable contingent of IF folks there, including some from out of town.
Bob Bates’ new kickstarted adventure Thaumistry is currently available to the backers of the original project, and will go on sale to the general public October 6. This is a parser-based game in TADS 3; I wrote up a preview version of the game some months ago for Rock Paper Shotgun.
Anya Johanna DeNiro has released A Bathroom Myth, a roughly 45-minute Twine story. All proceeds go to the Transgender Law Center.
From Adrao, Sashira, Cecilia Rosewood and Felicity Banks comes a Choice of Games Hosted Game called LOST IN THE PAGES. It is a book with a framing device surrounding seven very different short stories. Uncle Irwin has travelled through a portal into his book collection, and must be rescued from an ominous force.
Dialogue: A Writer’s Story is a heavily conversation-driven game from Tea-Powered Games, which tries on several different conversation mechanics:
Dialogue: A Writer’s Story is a game about conversations, writing and science. In Dialogue, you play as the writer Lucille Hawthorne, exploring characters and events through a year in her life via mostly ordinary, and occasionally fantastical, conversations.
The game consists of various types of conversations with different mechanics. Active conversations occur in real-time, and the effect of Lucille’s statements can be modified through her equipped Focus. Exploratory conversations map different subjects spatially, allowing for backtracking and finding new paths, while emails can be arranged and edited.
Be inspired alongside Lucille as you help her write her science fantasy novel, learning more about her neighbour Adrian’s biochemical research to see her book through to its conclusion!
Swipe Manager: Soccer is a ‘choose your own adventure’ football management game where (as in Reigns) you swipe left or right to make critical decisions about play. It’s available now via App Store and Google Play.
The Colossal Fund, gathering funds for the IFTF and for IF Comp prizes, has reached its goal of raising $6000.
Giada Zavarise is kickstarting Selling Sunlight, a narrative RPG:
In narrative RPG Selling Sunlight, you are a wandering merchant whose face got stolen by the Sun. To get your identity back, you’ll have to explore a strange, hand-painted world, befriend other travelers, trade goods and information and conspire against the Sun Himself. Will you ask for His pardon, or try to defy Him?
Articles and Resources
The Twine community has announced a new resource in the form of the Twine Cookbook, which is intended to bring together examples and resources for creating new materials in Twine. They are actively seeking new contributions in multiple Twine formats.
Earlier this month I spoke at the new conference Progression Mechanics at Northwestern, alongside Rami Ismail, Laine Nooney, Tarn Adams, and others. It was a very cool conference, and much of the program is available for viewing from the Progression Mechanics website. For various reasons, Laine’s talk is not available that way, which is a pity as it’s a fascinating view into the history of Sierra Online; however, much of the rest of the content is. Folks with a narrative interest may like (aside from my own talk) Tarn’s talk on emergent narrative and how to design interlocking systems that will produce good moments of play; and Ashlyn Sparrow‘s panel contribution about writing grant-supported games to support social purposes.