Interactive Audio Panel (Talk Recordings)

Earlier in the summer (June 8!) the London IF Meetup had a session on interactive audio storytelling. We aren’t usually able to do this, but in this case thanks to volunteer Julian Weaver we did get audio from these presentations, and Nico was kind enough also to share his slides. So for those who missed it, here are the materials:

Jeferson Valadares (Doppio) speaks about his studio’s project The Vortex ( https://doppio.games/the-vortex ), a game designed to be played by voice and with writing by Greg Buchanan.

Nico Czaja (xm:lab) – Augmented reality, but for your ears: Location based interactive audio stories. Working with cultural institutions, xm:lab brought together Twine, audio files and GPS coordinates to match physical places with reactive stories: A concentration camp memorial, an open air museum, a stretch of primeval forest and Maidan square in Kiev. All these are intended to be experienced phone in pocket and headphones on; Player choice is expressed solely by walking, affordances and story are solely communicated via audio. Nico speaks about the potential and pitfalls discovered in building these projects.

Nicky Birch (BBC R&D, Rosina Sound) and Henry Cooke (BBC R&D) demonstrate and discuss their recent work for smart speakers (The Unfortunates, The Inspection Chamber and Hidden Cities). They share their insights about what works with existing technology, what the market responds to, and where future possibilities might lie.

And as an added bonus resource — this isn’t from the London IF Meetup, but David Kuelz spoke at NarraScope on Designing Games That Listen, and his talk is recorded and available here.

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