Post-Spirit

Usually I use the first Tuesday of the month for a book review on some book about writing or game design or narrative. This month, I’ve had enough going on that I don’t have such a review ready.

Instead, some news: for a bit over three years, I’ve been at Spirit AI, first leading the Character Engine product and then for the past seven months as Chief Product Officer.

That has been an amazing experience in many ways — educational, inspiring, and requiring a huge amount of growth. I am immensely grateful for the opportunity to do that job, and very fond of the people I worked with. I still believe in the mission of both products.

That process also, however, meant more and more distance from creative, technical, and design work, and I found that I didn’t want to sustain that path indefinitely. So I have left Spirit: yesterday was my last day. (I think I’ve fixed all the places in social media profiles that say otherwise, but if you find something else I should fix, ping me and I’ll fix it.)

In the short term, I’m doing a little contracting. Also getting a bit of a rest, because this has been almost as intense as it has been enjoyable. And maybe playing some IF Comp games.

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