January 17 is the deadline for proposals for Narrascope 2020.
January 21 is the next Boston Interactive Fiction Meetup, in room 14E-304 at MIT.
The Oxford/London IF Meetup next convenes January 29, when I will be talking about (and leading some workshoppy exercises around) storylet-based narrative design.
January 31–Feb 3, Ryan Veeder is running the first of three events in his Exposition for Good Interactive Fiction. This one is a short jam for Inform 7 games. There are a number of rules about how to participate, so please do check out the fine print.
February 1 is the next meeting of the SF Bay Interactive Fiction Meetup.
February 15-16, Rob Sherman is running an interactive fiction masterclass at the British library. This is a paying event; tickets here.
March 20-22 in Toronto is Breakout Con, a conference on boardgames and tabletop RPGs. Some great narrative designers are scheduled in as guests.
NarraScope will be May 29-31, in Urbana-Champaign, Illinois.
The Gaming Like It’s 1924 jam runs through the end of the month, and celebrates works that recently entered the public domain. There’s a whole list of possibilities in there that you might enjoy.
If you plan to enter Spring Thing 2020, you have until March 1, 2020 to declare your intent to enter. Spring Thing is a long-running competition for interactive fiction that welcomes longer games than IF Comp can accommodate, and features a “back garden” section for games that are unfinished, commercial, experimental, or where the author just wants to opt out of the competitive aspect of the competition. The games themselves will be due March 29.
The finalists for the Independent Games Festival were recently announced, with the awards scheduled to take place at GDC on March 18. Andrew Plotkin has been on the judging panel for a number of years, and shares his thoughts about some of the nominees here.
This video has some interesting design insight about Disco Elysium. I am told. I haven’t actually watched the video all the way through myself, because I haven’t played the game yet, because I need to borrow a Windows machine. That’s all being looked into and taken care of. I hear the video’s interesting, though.
YarnSpinner is a tool, in line with Twine or ink, that can be used to write and manage branching dialogue for games. It has now had a 1.0 release, and is available for free, though users are encouraged to support its Patreon.