Inform Workshop Concept, Take Two

Matt Arnold is considering running an Inform workshop at Penguicon. He writes:

It seems like a perfect fit to run an Inform workshop during Penguicon, a science fiction and open source software convention that I run in Michigan. The good thing about that arrangement is that the convention covers the overhead, like facility rental, computer lab, and audio-visual equipment…

One of the keys of creating this event would be to collect the locations of those who would be interested in attending, and how far they would be willing to travel to it.

People who might be interested in such an event should write to Matt at matt.mattarn@gmail.com.

Make It Good, After

So I finished! Won! Yay!

(No, you don’t understand. That was REALLY HARD. I don’t remember the last time I was playing a game with this degree of obsessive absorption… “Blue Lacuna” was also absorbing but in a different way, as I spent a lot of time kind of floating pleasantly around and/or inactively stuck. Here I spent a lot of time actively stuck, trying and retrying solutions…)

Anyway, some only-very-mildly spoilery remarks after the cut.

Continue reading “Make It Good, After”

The Job Market

So it turns out that this year is a terrible year to be a junior academic looking for another position, and I’m not turning out to be an exception to the statistics.

That being the case, I am looking into the possibility of doing some game-related work next year. I’d be especially interested in work that combined writing, narrative design, and game design in some way. I’ll be able to move somewhere and work full time in September, or to do contract/freelance work as soon as June.

I’ll obviously be pursuing this in more direct ways, but if you have a lead, suggestion, or just advice to share, I would of course be grateful. I’ve closed comments, but feel free to email me: emshort@mindspring.com.

Interactive and fiction, if not exactly IF

UpRightDown is a project that creates multiple versions of the same basic plot scenario. The first issue was pretty simple; this issue, though, there’s a multi-stage episodic plot that contributors can present as narrative, song, video, photo montage, game, or pretty much anything else. There are also prizes this time around for the best plot contribution ($300) and best performance of a plot episode ($1000).

Sound a bit complex? They do a more thorough job of explaining. But I know from experience that they’re open to IF implementations of plot ideas.