Icepunk combines a choice-based interface with some roguelike travel, in a story of post-apocalyptic scavenging for data. I did not get all the way to the end.
Category: CYOA
Star Court (Anna Anthropy)
I know, I know, it’s IF Comp season and this is not an IF Comp game. But as I enjoyed it, I thought you might too.
Star Court is a silly game about being on trial for a crime you probably didn’t commit, and needing to try to defend yourself. There are a lot of randomized elements, so that replaying is likely to go quite differently: in one trial, for instance, I called on a witness who turned out to be away from their phone, whereas the next time I was able to reach them. You also have a resource, “favors”, that you can use to select advantageous options that would otherwise be off limits.
Even when the story goes badly for the protagonist, it’s generally amusing.
Maybe more story-toy than story-game.
IF Comp 2014: Creatures Such as We (Lynnea Glasser)
Creatures Such as We is a choice-based romance story. I played it all the way through.
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IF Comp 2014: Origins (Vincent Zeng and Chris Martens)
Origins is a short two-protagonist story, in which the outcome depends on what both characters decide to do. The player can control one protagonist at a time (while still seeing what the other character does), or can instead leave both option sets visible and swap control.
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IF Comp 2014: Unform (S. Elize Morgan)
Unform is a choice-based story concerning an amnesiac prisoner being “rehabilitated” and facing a series of surreal puzzles. I played it to completion.
IF Comp 2014: Sigmund’s Quest (Gregor Holtz)
Sigmund’s Quest is a game based on classic Norse stories, with retro-styled art and a hybrid choice engine. I played through what was there, but the game is not finished as it stands.
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