Michael Lutz, author of the deeply creepy My Father’s Long, Long Legs, has a new piece out called The Uncle Who Works For Nintendo.
Continue reading “The Uncle Who Works For Nintendo (Michael Lutz)”
Michael Lutz, author of the deeply creepy My Father’s Long, Long Legs, has a new piece out called The Uncle Who Works For Nintendo.
Continue reading “The Uncle Who Works For Nintendo (Michael Lutz)”
Aaron Reed and Jacob Garbe are currently Kickstarting an amazing project called Ice-Bound, which is an impressive experiment in combinatorial narrative and augmented reality: the story uses both an iPad app and a printed book. Their Kickstarter and website have lots of background on the project’s techniques, as well as loads of screenshots: this is nearing completion, and now needs money for print run support.
Aaron’s work is consistently some of the most unusual, format-expanding stuff being done in IF, and I’m extremely excited to see where this particular project goes. Definitely worth checking out.
Excelsior is a parser-based puzzle game with minimal story. I did not complete it.
Continue reading “IF Comp 2014: Excelsior (Arthur DiBianca)”
Tower is a parser-based puzzle game in a fantasy-surreal setting. I played it to completion, though I relied on the hints and walkthrough on a couple of occasions.
The Black Lily is a parser-based mystery of sorts. I played it through using the walkthrough, and then I managed to find several additional endings.
Continue reading “IF Comp 2014: Black Lily (Hannes Schueller)”
The Urge is a choice-based piece about a serial killer. I played it to three endings.