Are now available here, thanks to Paul Furio.
It was a long discussion (three hours!), but there was particular interest in setting up events for Seattle PAX 2010 and possibly for SF/reading-related conventions in the area as well.
Another area of interest was interpreter possibilities for browsers and mobile devices (including the idea, which got a lot of play at PAX East, of having browser interpreters capable of preserving transcripts from every player, so that the author could analyze the results and tweak the game accordingly).
We also talked a fair amount about choice-based (rather than setting-based) approaches to IF design. We were focusing in particular on a draft tutorial that Ron Newcomb is writing that introduces I7 starting with the concept of beginning and ending scenes, and building up a plot. The conversation kind of spread outward from there, but I thought Ron’s ideas were pretty interesting, especially in light of some recent blog posts (1, 2, 3, 4, 5, 6, 7, 8, 9, 10) I’ve been reading from Inform 7-using students who were frustrated not to be able to start implementing story immediately.
I had a great time meeting everyone who was there.