Gamasutra interview with Susan O’Connor

There’s an interesting interview over on Gamasutra with Susan O’Connor, who has written for a number of major games, including BioShock and Far Cry 2. There’s a wide range of stuff in there, including her personal background and some observations about the industry, but what struck me as especially notable for readers of this blog were her comments at the top of page 3 (too long to just quote here), in which she talks about managing how much of a gameplay conversation is about conveying gameplay mechanics and how much is about story.

Jay Is Games opens a competition for IF

JIG is running a competition for short IF games with the theme of “escape”, designed for play and judging on their website. This is a cool opportunity to showcase IF for an audience of casual gamers (some of whom are already IF fans but don’t follow the community regularly). And there are some nice prizes for the top-ranking games, as well.

Entries are due Jan. 31, 2010, with a three-week judging period to follow.