Comp 2003 Reviews

This year, I didn’t have as much time as I do some years, so even though there were fewer games, I didn’t play all of them. I got to most of the ones that run well on my platform, but not even all of those. This is life.

Because I thought it was an interesting metric, I noted down how many times I saved each game before I stopped playing. Lots of saves doesn’t necessarily mean that a game was better than one with few saves, or even that it was more difficult. But it does seem to indicate that I was sufficiently immersed in the game, and sufficiently worried about things not going well, that I felt a need to save. Take that for what you will.

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Comp 2002 Reviews

I have to make a couple of observations about this year’s crop. One, there were fewer games, and two, there were fewer games that were really foully buggy. These two facts suggest to me (ever the optimist, I) that people are catching on to the fact that it’s just really not worth submitting a completely unfinished game, and that they held over some items that were un-enterable for another competition or for independent release. If you did this, hooray for you: you made what I firmly believe is the right choice, which will bring more pleasure for you and everyone else.

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