IF Comp 2013: Threediopolis (Andrew Schultz)

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Threediopolis is a parser-based wordplay game with minimal story, running probably at least half an hour and possibly quite a bit more, depending on how fiercely you choose to avoid hints and walkthrough helps. No spoilers in the review.

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Making of Counterfeit Monkey: Puzzles and Toys

This is the first of a couple of making-of posts about Counterfeit Monkey, in case people are interested: these are a bit like some of the making-of material I’ve published about Bronze and other games, but I’m splitting it up between story discussion and puzzle discussion.

We’ll start with puzzles. This is going to be spoilery, so if you’re still planning to play, I recommend finishing the game first.

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IF Comp 2012: Shuffling Around (Ned Yompus)

Shuffling Around is a surreal wordplay puzzle game. As usual, the jump will be followed by non-spoilery comments; then if I have anything spoilery to say, there will be spoiler space. The fact that I am reviewing it at all indicates that there are beta-testers.

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IF Comp 2012: Lunar Base 1 (Michael Wayne Phipps Jr)

Lunar Base 1 is near-future parser-based science fiction, with light puzzle content. As usual, the jump will be followed by non-spoilery comments; then if I have anything spoilery to say, there will be spoiler space. The fact that I am reviewing it at all indicates that there are beta-testers.

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IF Comp 2011: PataNoir by Simon Christiansen

PataNoir is a detective noir-themed wordplay game in which the player is able to manipulate the objects that appear in similes (so “His teeth are like a row of tombstones” would make “tombstones” an interactive object). It’s probably most appealing to players who enjoyed Puddles on the Path or Earl Grey.

More detail follows the jump, though no specific spoilers.

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