Inward Narrow Crooked Lanes is a surreal choice-based experience. I played it to several conclusions, though I am certain I did not fully explore the possibility space.
Continue reading “IF Comp 2014: Inward Narrow Crooked Lanes (B Minus Seven)”
Inward Narrow Crooked Lanes is a surreal choice-based experience. I played it to several conclusions, though I am certain I did not fully explore the possibility space.
Continue reading “IF Comp 2014: Inward Narrow Crooked Lanes (B Minus Seven)”
Icepunk combines a choice-based interface with some roguelike travel, in a story of post-apocalyptic scavenging for data. I did not get all the way to the end.
Fifteen Minutes is a parser-based puzzle game with light narrative elements; while I wouldn’t say it’s super hard, it takes some focus and is not for the puzzlephobic. You’re likely not to win on the first try, though I also wouldn’t quite put it in the replay-to-win category, because once you’ve started making real progress, you probably won’t need to restart again.
I played it all the way through.
Transparent is a parser-based haunted house game with a mix of puzzles and exploration. I played it to an end, though I think there was a lot more to see; however, I’d run out of time at that point.
Continue reading “IF Comp 2014: Transparent (Hanon Ondricek)”
Creatures Such as We is a choice-based romance story. I played it all the way through.
Continue reading “IF Comp 2014: Creatures Such as We (Lynnea Glasser)”
Origins is a short two-protagonist story, in which the outcome depends on what both characters decide to do. The player can control one protagonist at a time (while still seeing what the other character does), or can instead leave both option sets visible and swap control.
Continue reading “IF Comp 2014: Origins (Vincent Zeng and Chris Martens)”