Neon Haze (Porpentine, Brenda Neotenomie)

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Neon Haze is this week’s release at Sub-Q Magazine.

A side note: If you are interested in IF, especially Twine IF with a speculative fiction focus, you should be paying attention to Sub-Q: it’s an ambitious venture, a website with stories and interviews that pays pro rates for interactive fiction. It provides some resources for matching storytellers with people who can implement content for them, if the author doesn’t already have those skills. The guidelines would allow for parser IF, but possibly they simply haven’t been offered any so far that met the other requirements. Sub-Q is paid for by memberships and donations, but it’s free to read; I’d like to see it continue, though, so I’ve signed up.

So, Neon Haze. It is the story of someone living in a dark-rainy-night-plus-neon kind of environment. The protagonist suffers from Vessel Syndrome, a condition that produces a sense of not really being oneself, or not being in one’s own body; a sense of being occupied by other spirits. Sometimes they seem to dissociate. Often they use language drawn from therapy sessions to describe their experience.

One of the game’s key moments comes when you’re allowed to choose which of two people you were in a scene: someone safe and surrounded by friends, or an outcast who has gotten into a fight? Whichever you choose, the game does not contradict you, and either way provides an interesting way of understanding the situation. Perhaps the protagonist has always been an outsider and imagining themselves as someone different and safe was a way to escape that experience. Or perhaps the protagonist comes from a background of safety that is now lost, one in which they acted entitled and did not understand how difficult things could be elsewhere, on the outside.

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The story is supported by CSS effects that make the links glow on the page against a dark cityscape, and by Neotenomie’s music, which loops and hums with seductive energy. Sometimes, at least for me, the music was more than a mood-setting device. It communicated hope, or perhaps some not-quite-hope will to live, even when the text itself was describing a bleak situation.

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