Further reading on narrative construction

After recent RAIF discussion and the Gamasutra article on Far Cry 2, the rest of the world is also talking more on the question of how narrative can be constructed in games — out of what pieces, and in what sense it can be narrative.

A lot of the discussion comes back to traditional issues we’ve seen before: people re-discovering, for instance, the conflict between freedom, agency, and story. A lot of the techniques suggested (sandboxes where the player has to make his own story; branching narratives; narratives constructed in partial reaction to the player’s behavior, by some sort of drama manager) have already been floated a bunch of times.

For myself, I actually feel like I’ve talked out this topic for the time being, but it’s interesting seeing what everyone else is saying.