This year’s GDC brought me in contact with a wide range of really interesting games, demonstrating the incredible spectrum of what games are good at and for: not just frustration, fear, exploration, and adrenal rushes, but many stranger and more nuanced emotional reactions.
Here are some highlights of many different types, several from the IGF Expo floor and others from other encounters:
Storyteller by Dan Benmergui is an expansion of an earlier work of the same name (that I actually reviewed long ago). The winner of the 2012 IGF Nuovo award, Storyteller is a puzzle game whose mechanic is essentially about understanding the rules of comics, in good Scott McCloud style.