
I’m not exactly getting to this one in a timely fashion. Long Live the Queen is a visual novel/sim that has been out for a couple of years now, and people have been telling me to play it, and I’ve just been somewhat overwhelmed by how hard it is to get through. But now I have managed to win (once) and die (a lot of times), which is supposedly the correct proportion for this game.
The premise is that you are 14-year-old Elodie, the princess of a kingdom faced with internal and external strife, and you have to live through the 40 weeks until you turn 15 and are crowned. Every week you choose two subjects to study from a bewildering array (everything from Accounting to Divination, Elegance to Archery). Every weekend, you pick a weekend activity that affects your mood, which in turn affects your aptitude for different subjects. And each weekend you also face certain specialized story choices, which follow a consistent schedule. Winning is largely about learning which challenges are going to come up when and which skills you’ll need to have in order to overcome them, and training accordingly.

Quite a bit has already been written about LLtQ: about how hard it is, about how it compares with Princess Maker and Varicella. I want to talk about the cruelty stat.
This sounds like it’s going to be spoilery, but it’s really only mildly so: there are so many moving parts in this game that even a detailed analysis can leave a lot still to be uncovered.
Continue reading “Long Live the Queen (Hanako Games)”