I don’t know if all the z5/z8 games from the archive are there (or if the ones there are all working properly), but most of them are. I just checked and _Aisle_ seems to work fine.
My impression has been that Parchment isn’t quite ready for publicity outside the community; I suppose it doesn’t matter much in the case of Aisle, but in general I seem to recall it doesn’t handle saves and other meta-features yet. I’ll be happy to start pushing it when it is solid enough to be recommended to newcomers.
I think Parchment is quite ready for prime-time, being itself based on an older javascript engine which was already working quite nicely on Firefox alone. Saving and loading work cross-browser by storing the data in the URL itself.
Hmm, okay, clearly I confused the not-ready aspects of Parchment with those of Flaxo. But I definitely recall that there were still some issues with Parchment. (Maybe compatibility with a wide enough range of browsers?)
I’m slightly surprised you didn’t mention in your review the possiblity of playing _Aisle_ through Parchment.
http://parchment.toolness.com/
I don’t know if all the z5/z8 games from the archive are there (or if the ones there are all working properly), but most of them are. I just checked and _Aisle_ seems to work fine.
My impression has been that Parchment isn’t quite ready for publicity outside the community; I suppose it doesn’t matter much in the case of Aisle, but in general I seem to recall it doesn’t handle saves and other meta-features yet. I’ll be happy to start pushing it when it is solid enough to be recommended to newcomers.
Hmm, yeah, I didn’t think of saves. With Aisle it doesn’t really matter :) for other games it would make a big difference.
I think Parchment is quite ready for prime-time, being itself based on an older javascript engine which was already working quite nicely on Firefox alone. Saving and loading work cross-browser by storing the data in the URL itself.
Like:
http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://parchment.toolness.com/if-archive/games/competition95/weather.z5.js#Rk9STQAAAXpJRlpTSUZoZAAAAA0ABDk1MDgxOfyIAG78AENNZW0AAAEhAB8ZUAD/AP8AFgQABg8AASAAAYAAAg4AGjYAADgACjYAABEAPkAANkAABgEACh0ADBwA/wAQQAAKBAA4QAAGDQAKKgAMOQAMDQAMOQAEQAD/AOFtpAALWJAA/wD/AP8A/wD/AP8A/wBcNwACCAAICQAAEQAYRgAIEQAABgAaAQAIAgAEAQAIAgAAASdIAAABAAoBAAIBAAwCAAYBAAIBAAABAAUjPQAAMgAAMgAECAAIAQAMAQAAAQAF//8ABAYAGgMAChwABAJa6gAAAQAABgAAAQDOCgAABHNhdmVvd2Vyc2RnZQBrASdIBAIhnwcEADcGAP8AGAEnSAQCIZ8HBABWQAEgfwECIZ8HBAAABAD/AB4SAAAvAAAVADkCAgIAPgBTdGtzAAAALgAAAAAAAAAAACyfFAAAAAAAAAAbAAAAAABYkxMABwAAAAAAAAAGAFtDAP8AAAA=
If that works in your browser of choice, you’ll have just loaded a shared game state. :)
Of course, Aisle don’t need it.
Hmm, okay, clearly I confused the not-ready aspects of Parchment with those of Flaxo. But I definitely recall that there were still some issues with Parchment. (Maybe compatibility with a wide enough range of browsers?)