I’m the author of Violet and so obviously happy about this outcome. Thanks for your kind and thoughtful review of it. Even more, thanks for all your work on Inform 7 and on the various extensions of yours that I used in the game. Even more-more, thanks for all your writing on game design, especially as it was a post of yours on problematizing the PC/narrator relationship that gave me the idea for the narrator voice in my game. Violet was a completely absorbing and fun project to work on, and I wouldn’t have been able to do it at all without the work you’ve done.
Congrats to Jeremy! Violet got far and away my highest score. I was totally engrossed and almost never felt like I was fighting with the parser or facing an arbitrary puzzle. Well done.
I’m the author of Violet and so obviously happy about this outcome. Thanks for your kind and thoughtful review of it. Even more, thanks for all your work on Inform 7 and on the various extensions of yours that I used in the game. Even more-more, thanks for all your writing on game design, especially as it was a post of yours on problematizing the PC/narrator relationship that gave me the idea for the narrator voice in my game. Violet was a completely absorbing and fun project to work on, and I wouldn’t have been able to do it at all without the work you’ve done.
Great job, Jeremy. It was a well-deserved win.
Congrats to Jeremy! Violet got far and away my highest score. I was totally engrossed and almost never felt like I was fighting with the parser or facing an arbitrary puzzle. Well done.