Ultimate Quest

UltimateQuest

You’ve been kidnapped, confused, and trapped in a factory to do labor far beneath your true level. The friends you once knew think you’re dead, if they think about you at all. But you’re equipped with NV-level nanomite implants, meaning that you can disassemble and reassemble the world around you in surprising ways. It’s up to you to escape, confront the people who put you away, and complete the world-changing project you had begun.

Ultimate Quest is a new IF game — written by me, gorgeously illustrated by Silvio Aebischer — that opens today and runs in five episodes through the 22nd, as part of a new product launch by NVIDIA. The first players to complete the game will win actual prizes. If you’re reading this blog, you probably have a head start on the competition: this is classic parser IF with plenty of puzzles and exploration.

Note that this is a game with Twitter connections: you will need an account to sign in, and to tweet during play.

Blood & Laurels in The New York Times

Versu

Blood & Laurels is covered in the July 7 edition of The New York Times (page C1 in the print edition):

What Blood & Laurels offers is one of those quintessential video game moments, a first glimpse at something on the horizon.

The coverage is part of a larger article about developments in IF, which also mentions the growth of Twine, work by Porpentine, Christine Love, and Cara Ellison, and other text-based apps such as Device 6 and A Dark Room.

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