From time to time I post lists of games that do particular things. This time the criteria are: the game is a relatively short, not overwhelmingly difficult parser piece, which should be playable in a couple of hours (and often less); it has definite puzzles, a game-like arc, and a win state; and it’s old enough, new enough, or under-discussed enough that you might not have already heard of it.
I almost put Oppositely Opal in here, as that is just the kind of game I’m talking about, but its healthy batch of XYZZY nominations mean you probably know about it already.
Reference and Representation: An Approach to First-Order Semantics. This is a fairly new Ryan Veeder game, and it reveals its Veederishness first by using a title that fakes you out into thinking you are about to download someone’s thesis. It is, in fact, an entertaining short puzzle game about being an early human, someone who doesn’t yet understand the concepts of language and symbol. It is not just a game with a protagonist who knows less than the player; it is actually exploring how we understand what see when we see it, and models the transformation of the protagonist’s understanding. If you like the idea of cave man communication as game, you might also want to check out The Edifice.
Starry Seeksorrow (Caleb Wilson). From last year’s ShuffleComp. The protagonist is a magical doll that comes to life when necessary to protect the main character: this is gentle fantasy with a few hints of something darker behind the scenes.
Ka (Dan Efran). An escape game themed around the Egyptian afterlife, in which you have to perform rituals in order to make progress as a soul. It’s solemn and dreamy, and sometimes a bit reminiscent of Zarf’s work: a landscape full of partially metaphorical objects, an absence of other people or the pressure of time.
Fragile Shells (Stephen Granade). Escape from a damaged orbiting space station. Granade is a physicist who has worked extensively with NASA and on communicating scientific concepts to a general audience; Fragile Shells presents a realistic, near-future setting, in contrast with a lot of space games. Speaking of which:
Piracy 2.0 (Sean Huxter). Your spaceship is attacked by pirates; can you get out and save yourself? This one is particularly rich in alternate solutions and story outcomes, and is longer than most of the others on this page, while still being roughly the length for IF Comp. I really enjoyed it at the time, but it hasn’t been discussed as much afterwards as I might have expected, especially given the rich array of possible outcomes the story provides.
Tex Bonaventure and the Temple of the Water of Life (Truthcraze). As the name implies, this is an Indiana Jones-style adventure with a couple of unexpected puzzles. The comp version had a few tricky moments, but I generally enjoyed it.
If you like the archaeology angle but don’t want to spend the whole game on that, The Beetmonger’s Journal (Scott Starkey) has an archaeological frame story and some fun experimentation with narrative and viewpoint.
Sparkle (Juhana Leinonen) offers mystical, transformative magic puzzles, from the original ShuffleComp. The internal logic of those puzzles is a bit silly, but the game clues them well enough to make it all work.
Looking for something longer? Here’s a list of substantial, high-quality, but underplayed large parser games.