June 15 in London (tonight) I am speaking at Strange Tales to introduce interactive fiction to the group there.
June 20, the London IF Meetup is gathering at the Eaton Square Bar to play In Case of Emergency, a mystery storytelling game assembled and run by A Door in a Wall. Atypically for our events, there is a small fee of £5 to participate.
June 28-30, I will be speaking at Gamelab XIII GAMES & INTERACTIVE ENTERTAINMENT CONFERENCE in Barcelona, about artificial intelligence and games.
IntroComp is under new management but is still running this year, an opportunity to share the opening section of an IF piece with players and get feedback. Intents to enter are accepted through June 30, with the intros themselves to be due July 31.
July 1, IF Comp 2017 opens for intents-to-enter.
The British Library is running an Interactive Fiction Summer School as a weeklong course in July, with multiple instructors from a variety of different interactive narrative backgrounds. More information can be found at the British Library’s website.
July 6-9 is the convention of the national puzzler’s league in Boston; this is kind of peripheral to IF, but might be of interest to some readers.
July 13 is the next meeting of Hello Words in Nottingham.
July 19, the London IF meetup will get together and talk about writing IF for money, with speakers on both side of the “looking to sell” and “looking to buy” divide.
What do our generators say about the underlying systems we have designed and the designers who create them? Our theme aims to explore the biases inherent in PCG and the potential with which to subvert it.
Registration will continue to be available through August, but the ticket price goes up to “late registration” rates on July 4, so participants will save $100 by booking before that deadline.
The XYZZY eligibility list for 2016 is now available. (Yes, this is a bit late in the year — often the XYZZYs are wrapped up in the first few months of a year — but the process is now coming together.) Now is the time to mention to the organizers any concerns you may have about things on or off the list before first round voting officially opens.
As already mentioned, PROCJAM 2017 is Kickstarting funds for supplies: reusable art, tutorials, documentation, and other features that support the event. Those who support the campaign for at least £10 will receive a mixtape of various procedural goodies, including an Annals of the Parrigues-related treat from me.
ChoiceScript is getting a new IDE, providing authorship support in a centralized way. In fact, it might even be available already now. (I put these link assortments together in advance, but the announced date is June 15.)
Demon Mark is a new release from Choice of Games, focusing on Russian folklore.
Here’s an interview with Porpentine about her recent work.
Here’s a take on iOS games about archaeology. There’s a small amount of IF included, Choice of Games’ To the City of the Clouds, but mostly I enjoyed the survey and the general sense of WHY ARE WE SO MISUNDERSTOOD.
Atlas Obscura has a piece on the structures of the original Choose Your Own Adventures series, with lots of lovely diagrams made by ChooseCo itself, and interview input from Nick Montfort.
Christophe Rhodes wrote about the most recent Tool Innovation session at the London IF Meetup.
Kevin Snow writes about design choices in Southern Monsters, including how he responds to and handles failure states.
Nick Montfort gave a presentation on computer generated books (as seen in NaNoGenMo). The slides are online.
Twine Garden is not new, but I wanted to point it out again: there’s so much cool stuff there.