July 2-5 will be the ACM IVA Conference, taking place in Paris. IVA 2019’s special topic is “Social Learning with Interactive Agents”.
July 6, the SF Bay Area IF Meetup is meeting in the usual spot in the Museum of Art and Digital Entertainment.
July 13, the Oxford/London IF Meetup has a talk on Content Selection Architectures. If that title sounds a bit opaque to you, let me clarify: it’s about how we choose what pieces of content to show the player next, one of the fundamental questions of interactive literature. The talk comes to us from Michael Mateas, one of the creators of Façade and Prom Week, who through his own work and through his teaching and program development at UC Santa Cruz is one of the most prolific and influential academic thinkers on how we use procedural systems to create memorable player experiences. I am more than slightly smug that he’s agreed to speak to the group about his most recent work.
The SIGIR Conference is taking place in Paris from July 21-25.
July 25 is the next Boston Area IF Meetup.
DiGRA 2019 is being held August 6-10 in Kyoto.
The IEEE Conference on Games (CoG) will be August 20-23 in London.
The Foundations of Digital Games Conference (FDG) is happening August 26-30 in San Luis Obispo.
Time What Day is a piece about memory that includes both Twine elements and (if you pay for it) a box containing scents and other sensory cues. I am sorry to say I missed the chance to check this out when it was demonstrated at NarraScope, but I’m glad someone did make an interactive narrative with scent tie-ins.
Heretical Geese is a tiny tabletop RPG by Yoon Ha Lee and Ursula Whitcher, available from itch.
Victor Gijsbers has made a huge archive available containing his past games with source code (in many cases the games were previously free but the source was not); some unfinished projects; and writings and posts about interactive fiction.
Articles and Talks
Polygon on the Episodes platform and the people who write content for it.
Lynda Clark offers some interesting stats on the IF on the British Library’s interactive fiction archive, and calls out a few specific games available there.
Long time readers of this blog may remember Ian Thomas’ fascinating LARP write-ups from God Rest Ye Merry, an amazing Christmas murder mystery roleplay scenario held in a historic house with all kinds of jaw-dropping special effects. He’s done another project, All for One, a LARP based on cinematic renditions of the Three Musketeers, and you can read all about it in his Medium post on the making of. (Warning: that GRYM link can eat hours of your life. Pleasurably. But wow there’s a lot there and you will not want to stop once you start. The Medium post on All for One is a much shorter but still really fun and fascinating read.)
I’ve already posted elsewhere, but once more for people who might not have caught it, Graham Nelson did a talk about where Inform is going next, at NarraScope, and the slides and notes are available.
Jon Ingold did a talk on designing a lost language for Heaven’s Vault. This is from a couple of months ago, but I don’t think I’ve posted it here before, and it’s cool:
And here’s Dragan Jerosimovic in a talk from Reboot Develop Blue about what is necessary to build compelling digital characters.