In Cork, the meeting of the Electronic Literature Organization is currently in progress through July 17. The program includes several artist forum sessions in which authors will be talking about their own projects; for instance, Katherine Morayati on Human Errors the 17th.
July 21 is the next Seattle Area IF Meetup, focusing on works in progress.
The SIGIR Conference is taking place in Paris from July 21-25.
July 25 is the next Boston Area IF Meetup.
The 57th Annual Meeting of the Association for Computational Linguistics (ACL) will take place in Florence (Italy) at the ‘Fortezza da Basso‘ from July 28-August 2.
DiGRA 2019 is being held August 6-10 in Kyoto.
August 10 the Oxford/London IF Meetup is doing a workshop on Bitsy, a tool for creating small easy games with some narrative content and also some spatial navigation.
The IEEE Conference on Games (CoG) will be August 20-23 in London; I will be giving a keynote here, looking at some of Spirit’s recent work.
The Foundations of Digital Games Conference (FDG) is happening August 26-30 in San Luis Obispo; I’ll also be speaking here, but only by Skype, so I’ll miss those of you in California. (Sorry! But I’ve been doing too much flying lately.)
September 25, the London IF meetup will be doing a session on immersive theater, LARP, and live-action interactive experiences. The details aren’t yet live on the website, but we’ve got some excellent speakers lined up, so if that’s a topic that interests you, join the group if you haven’t already, and we’ll announce when the venue details are final.
Additionally: Narrascope 2019 is already in the rear-view mirror, but the folks at Articy are sharing recordings from some of the event’s presentations.
Starting it off is Natalia Martinsson’s keynote address, with more videos planned. If you weren’t able to attend, this can give you a sense of the event and some of the individual speakers and topics.
And finally: tickets have gone on sale for AdventureX, which is November 2-3 at the British Library. The Narrative Games Convention has also released its lineup with some of the included speakers. As of this post (July 2019) the event seems to be sold out, unless/until they release another block of tickets, which their Twitter account suggests they will.
So: if you were disappointed not to have gotten in on that first round, don’t despair! But do follow the AdventureX Twitter account and/or sign up for the mailing list, if you want to maximize your chances of snagging a ticket for yourself.
Tools & Authoring Systems
Villanelle is an experimental authoring system to let creators build complex character behaviors for interactive fiction. The project is put together by Chris Martens and her team at NCSU. They are actively seeking outside opinions, so if you’re interested, you can first try out the prototype, and then fill out a feedback form to help the team evaluate and refine the project.
Twine-Monogatari is a project to let authors write content in Twine and present it in the Monogatari visual novel system. Monogatari is an open-source tool designed to let authors (among other things) present visual novels in a web browser, and has some other neat features even when used without Twine.
Jams & Contests
The 2019 IF Comp is open for authors to submit intents, now through September 1, if you’d like to contribute a game to the competition.
XYZZY Award voting is currently open, and you’re welcome to participate by nominating up to two games per category.
In Wing and a Prayer — Stress and Structure, Ian Thomas explores the potential emotional impact of LARP / simulations, via Allied Games’ recreation of a British Ops room in World War II. (More info about the game itself can also be found here.)
This integration allows users to play the original Zork Trilogy through Slack.
Chris Klimas shares his Narrascope presentation on the history of Twine (and its current state).
Elsinore, a time-looping adventure from Golden Glitch that explores the story of Hamlet from the point of view of Ophelia, as she relives the same four days and tries to avert the tragic endings of the play.
The game is slated for release on Steam on July 22.
Also coming soon is the rerelease of Nocked!, which originally came out in 2017 for iOS and which I reviewed on this blog at the time. This time around, the game is getting a new-and-improved desktop version, available on July 17.
The Twine-based historical adventure drops players into Medieval England at the start of Robin Hood’s outlaw adventures, and with dozens of potential endings, the choices made will lead to wildly different conclusions.
Author Andrew G. Schneider has added 100,000 words to the branching narrative for the Steam version, so there will be plenty of extra material for those already familiar with the game (and given that the original already had 400,000 words, that leaves plenty for those coming to it for the first time.)