End of October Link Assortment

Events

IF Comp is live now! You can visit the site to play and judge the games. The competition is also still accepting prize donations, in the form of cash or interesting objects, until the end of the judging period. Judging closes on November 15.

Also currently running, Ectocomp features games with a spooky or Halloween theme.

AdventureX runs November 2 and 3 at the British Library — I think it’s already sold out, however, so if you’re attending, you probably already know that.

The London IF Meetup does not do an activity separately in November in order to avoid competing with AdventureX for people’s time. We also don’t do a December meetup at all because people are usually slammed with other activities, so regular London IF Meetups will resume in January of 2020.

Also November 2 is the next SF Bay IF Meetup, which will feature more playing of IF Comp games.

November 7-8 is Code Mesh 2019 in London.  The conference focuses on promoting useful non-mainstream technologies to the software industry.

Wordplay in Toronto runs November 9-10 this year, showcasing games focused on words, text, and language.

November 12 is the next meeting of the People’s Republic of IF in Boston/Cambridge.

November 13 there is a Twine workshop at the University of Manchester Library.

November 15, Dan Hett is running, also at the University of Manchester Library, a workshop session on writing compelling interactive fiction in general.

November 23 is the next Baltimore/DC meetup.

OldGamesItalia is running a game jam for Italian-language games; that’s already in progress, with created games due December 15.

Crowdfunding

Aaron Reed’s horror novel Subcutanean, where each copy is unique, is now available for backing on IndieGoGo.

Upcoming Competitions

Green Stories is a competition for stories about building a sustainable future. The competition includes an interactive fiction division, which has been described to me thus:

The Interactive Fiction competition is looking for entries from both individuals and creative teams, consisting of a complete story or demo of a longer piece, no longer than 30 minutes worth of gameplay in total. It may be the whole piece, the opening section, or a subsequent chapter or scene.

Winners will receive cash prizes and editorial feedback. Entries are due February 3, 2020.

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