The Foundation of Digital Games is moving ahead with its conference this year as an online event, spanning from September 15-18. It only requires an online seat registration in order to attend.
September 23 is the next meeting of the Boston Area IF Meetup.
October 3 is the next meeting of the SF/Bay Area IF Meetup.
October 3-4 is the weekend for Roguelike Celebration 2020. This year it will be online-only. More specifics about the event can be found here.
It’s the final stretch! Entries for IFComp 2020 are due September 28. There is still time for interested parties to donate cash or other items to the prize fund.
IntroComp has just posted a list of the winners for their 2020 contest, and you can still check out any of the titles from the now-completed inkjam 2020.
XYZZY Award finalists for 2019 have just been announced – yes, later in the year than usual, but this is an unusual year. Congratulations to all the nominees! Anyone may vote for winners, in categories from Best Story to Best Individual NPC to Best Technological Innovation. This year’s nominees include a range of parser and choice-based work, and some games — from AI Dungeon to Disco Elysium — that are neither.
Inkle is about to unveil their latest game Pendragon, slated to release on Steam on September 22. The game promises to be a character-based adventure set around the mythology of King Arthur and the Knights of the Round Table.
Meanwhile, September 24 is the release date for Vampire: The Masquerade — Night Road from Choice of Games and Kyle Marquis and set in the Vampire: The Masquerade universe:
It’s a new Dark Age for the dead. When the Second Inquisition’s vampire hunters hacked phone lines and computer networks to expose and destroy vampires all over the world, the elders turned to undead couriers like you. For ten years, you’ve raced across the desert between cities, delivering vital information and supplies. But when an old friend reappears with a plan to disrupt the blood trade across the American Southwest, everything you’ve built starts crashing down.
Someone recently asked me about writing for audio games. I had the wonderful good fortune to be educated by Jude Kampfner, a hugely experienced producer of radio for the BBC and others.
That process was one of the most effective professional learning experiences of my career. I continue to use techniques that she taught me. She’s very interested in games as a medium, and we had many many conversations about them while we put together Game Over.
I mention this because she’s now doing some freelance coaching, editing, and feedback on audio projects, as well as some broader workshops on creative career development. She is such a resource. If you are trying to learn the craft of writing for audio and you have funds for professional development, I definitely recommend talking to her.