March 21, I’m speaking at the GDC AI summit (at a fairly silly hour of my morning, but a relatively normal time for US-based people) about the work underlying Mask of the Rose, and especially the way NPC decision-making is exposed as part of the story.
The Foundations of Digital Games conference will be September 5-8 in Athens this year; they invite papers and presentations on topics including game design and game technology, and they also accept playable games and demos to share. Their call for papers is up now: papers are due March 25, while game and demo submissions have until May 27.
March 30, I’ll be speaking as part of the University of Bedfordshire’s Beds Talks: Telling Stories event. The focus of that event is on writing rather than on games per se, so I’ll be talking about what I do from that perspective.
Spring Thing entries are due March 31 — as participating authors are probably keenly aware — but that means that for the rest of us, the new games will become available to play in early April.
April 2 is the next meeting of the SF Bay Area IF Meetup.