Creatures Such as We is a choice-based romance story. I played it all the way through.
Continue reading “IF Comp 2014: Creatures Such as We (Lynnea Glasser)”
Creatures Such as We is a choice-based romance story. I played it all the way through.
Continue reading “IF Comp 2014: Creatures Such as We (Lynnea Glasser)”
Origins is a short two-protagonist story, in which the outcome depends on what both characters decide to do. The player can control one protagonist at a time (while still seeing what the other character does), or can instead leave both option sets visible and swap control.
Continue reading “IF Comp 2014: Origins (Vincent Zeng and Chris Martens)”
Unform is a choice-based story concerning an amnesiac prisoner being “rehabilitated” and facing a series of surreal puzzles. I played it to completion.
One Night Stand is a parser-based puzzle game in Quest, about a woman who wakes up in an unfamiliar apartment and needs to figure out the name of her date before leaving. I did not complete it.
Continue reading “IF Comp 2014: One Night Stand (Giannis G. Georgiou)”
Hunger Daemon is a parser-based comedy puzzle game, themed around Lovecraftian cults. I played it to the end, and this took me much though not quite all of the two-hour judging period.
Continue reading “IF Comp 2014: Hunger Daemon (Sean M. Shore)”
Sigmund’s Quest is a game based on classic Norse stories, with retro-styled art and a hybrid choice engine. I played through what was there, but the game is not finished as it stands.
Continue reading “IF Comp 2014: Sigmund’s Quest (Gregor Holtz)”