In November I wrote about the StoryNexus game Zero Summer. At the time I didn’t play their for-pay content, Fifty Miles South of Lexington, but I’ve done so now, and it deserves its own discussion. Fifty Miles is its own short story, which you can buy from within the main game of Zero Summer using Nex, once you’ve progressed far enough to move around town a bit.
From the StoryNexus perspective, Fifty Miles South of Lexington is pushing the envelope of what the engine can do. Which is a good thing! Every new storytelling engine needs some content that pushes it to or beyond its capacity; that’s how the formal capacities of the machine are discovered. Experimental stuff typically feels just a little bit odd, though, just because it is doing something that may be hacky and weird for the affordances of the toolset. Consequently, the following is a review both of the content of Fifty Miles and a discussion of StoryNexus’ ability to cope with this kind of content.
Continue reading “Zero Summer: Fifty Miles South of Lexington”
Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship.