So I’m playing Andy Phillips’ just-released Inside Woman, and it’s reminding me of all the stuff I have liked and disliked about Phillips’ past work.
The good: a lot is happening. Phillips writes in a slightly different genre than the average IF — there’s a lot less generic exploration and uncovering of backstory, a lot more sneaking around and playing clever tricks in the present. He goes for plots about jewel thefts, espionage, corporate surveillance. Action-movie stuff. This gives his games a kind of gonzo energy. You can tell he’s working from a big concept.
The bad: Sometimes the execution doesn’t work so well. He doesn’t always do this in a way that works for IF — Heroine’s Mantle contains some sequences that feel like they were imagined for a movie screen and then only grudgingly and reluctantly transferred to interactive format. In particular, scenes are sometimes a bit infodumpy and don’t provide enough else for the player to do while they’re going on.
Also, sometimes the puzzles are just weirdly unfair, and sometimes in ways that don’t make sense within the story. Spoilers on a couple of particular things right at the start of the game (I only have 32/400 points so far):