Okay, here goes nothing

So a little while ago I commented on the absence of cover art for IF games, and several people posted saying they didn’t feel like they had the skills/wherewithal to make art for their own games. I somewhat rashly suggested we should have some kind of cover art drive, whereby people could contribute art for other people’s games, and this met an initially positive response.

Continue reading “Okay, here goes nothing”

Another day, another extension

Have uploaded to the Inform extensions page updates of Locksmith and Facing, and a new extension called Approaches. Approaches implements a GO TO… command as found in the manual, but produces somewhat more elegant output, coping with cases where the player’s movement is blocked by a door or some other kind of movement requirement. For instance:

You go north to the aforementioned unwelcoming hut, north again to the unattended pathway, north again to Paris and west to Bois du Boulogne.


You go north to the dusty street, then head west to the church. Entry into the church is barred without a hymnal, though.


You go north to the open field, then head north again to Seamus’ Hut. Unfortunately, you find you lack a key that fits the hut door.


You go to Crimson Chamber by way of Grooved Channel, Shallow Jade Amphitheater, Silver Filigree Prison and Mandarin Casket Room.

or… well, many other variations of your own devising, really. If you try it, though, remember to make sure you have the new Locksmith, too.


Another build of Inform has been released; this one is less dramatically changed than the last, though it does get rid of a bunch of bugs. It also introduces lists, so you can have a growing sequence of numbers (say) without having to know how many there will be when you create the property or variable.

My favorite new example uses that feature and several features of the previous build to create Robo, an NPC who can learn action scripts and perform them back on command.

The syntax document has also been re-updated with the new syntax for list-management.

ELO Conference

The Electronic Literature Organization is currently calling for presentation proposals and submissions of artists’ work for a conference in late May of next year. I know they’re interested in interactive fiction, so if you have something you’d like to submit to their gallery, now is the time — the submission deadline is November 30th. Artists selected are expected to attend the conference; some financial assistance is available.