Category: interactive fiction
Long, in-depth article on Photopia
From Jordan Magnuson, over here. There’ve been gazillions of reviews of Photopia over the years, but Magnuson is a thoughtful reviewer with (it appears) a lot of gaming experience in general, but less experience with IF. So I find it interesting what he has to say.
Latest HiS
On an iPhone game in which you psychoanalyze Achilles. Clearly I couldn’t leave that alone.
Jay Is Games does Make It Good
Here, and using the Parchment implementation.
Game Master as parser
“Action Castle” is apparently a tabletop semi-RPG where the game-master pretends to be an IF parser. I found this narrative of play amusing and fascinating — especially because, when I was a young teenager, I would often play the parser this way for my own friends. (I always did allow the parser to understand all the commands, but there were annoying mazes and unfair plot arcs.)
New Homer in Silicon
…in which I talk about romance plots in games, including some IF and some other stuff. Partly a response to an article in NowGamer.