Was forced by circumstance to take a break for a few days, but am now back with more musings on Aaron Reed’s Blue Lacuna. Spoilers follow the break; I’m partway through chapter four, but not to the end of it. Feeling a little bit stuck at the moment.
Category: interactive fiction
Blue Lacuna at PTT
over here.
HTML TADS for the Mac
It’s still in a pre-beta state, but to my surprise and great delight, someone has announced an in-progress HTML TADS interpreter for the Mac, so that those of us on this platform can enjoy the pretty pictures and elegant formating that are supposed to accompany certain recent TADS games.

The author of this application has invited testing and is also looking for a graphic designer to supply icons for the application itself and its associated game and save files. If you’re inclined to help out, the announcement is here and the download itself here. (If you decide to test, you should read the announcement carefully, since there are some issues the author is interested to hear about and others that are known and not worth emailing in.)
Alabaster turns 30
We’re now up to version 30. I haven’t posted a new public build, mostly because there’s a really annoying disambiguation bug I still haven’t resolved (and which I *swear* wasn’t there last time I worked on the game!). So there’s more left to do. However:
Blue Lacuna — Ch. 3
Once again, assorted thoughts about Aaron Reed’s Blue Lacuna, spoiler-cut and with the RSS feed limited in order to avoid spoiling the unwary.
This time around I mostly have notes rather than coherent analysis: there’s a lot where I don’t know where it’s going yet.
Ready? Okay, here we go:
Blue Lacuna — Further thoughts
I’m enjoying settling into Blue Lacuna, and I’d like to write some more about it as I play. In the interest of controlling spoilers, though, I’ve set my RSS feed to truncate posts again (as seen during the IF Competition) so that with any luck I won’t leak things to Planet IF and other aggregators that people might not be ready to see.
I hope that doesn’t annoy anyone too much, but there’s a lot here I’d like to be able to discuss while the game is still fresh and (probably) being played by others as well. And if you’re not playing it, give it a try. It’s the biggest thing to come along in years, and I don’t mean that just in terms of raw size. There is serious ambition here.
Hereafter, some thoughts about play through the beginning of chapter 2, with spoilers.