Events and deadlines:
The Queerness and Games conference is this weekend, March 31st-April 2nd, at the University of Southern California. Games in the curated arcade include Astrid Dalmady’s Cactus Blue Motel and Dietrich “Squinky” Squinkifer’s Dominique Pamplemousse & Dominique Pamplemousse in: “Combinatorial Explosion!” You can register here.
San Francisco’s IF Meetup will be held on April 1st.
The deadline to submit games to Spring Thing is April 3rd, and games will be available to play on April 6th.
The Oxford/London IF Meetup is April 5th, but is currently full with a waiting list.
Boston’s PR-IF meetup will be held April 10th.
On the 13th April, the National Videogame Arcade’s text writing group Hello Words will be playing and reviewing Elizabeth’s ink game, Concordia. This will be followed by working on our own projects, or having a more general writing discussion as preferred. This session will be upstairs from the NVA’s Toast Bar in the Clubroom, from 6:30pm. (Enter via the Toast Bar). Free to attend, RSVP via Eventbrite.
Games:
Odyssey Jam has a handful of text-based games; you can find them on the jam page and I’ve written them up here.
Jason Dyer is running a play-by-post of Spelunker (1979), which you can read about here and play here.
Thimbleweed Park, a new Ron Gilbert point-and-click adventure game, has been released, which might be adjacent enough to interactive fiction to interest some readers.
Links and reading:
My latest IF Only column for Rock Paper Shotgun talks about Le Réprobateur, a French-language piece of multimedia IF.
This in-depth interview of Abigail Corfman by Ken Gagne digs into Corfman’s process in making Open Sorcery.
Somewhere is a Lifeline-like game for iOS and Android; it’s currently being developed in French, and the developers are updating their progress here at intfiction.
A writeup of Punchdrunk’s Sleep No More, agency, and interactive entertainment.
All This Time ( https://www.youtube.com/watch?v=TvVNxqosZ7s ), a Jonathan Coulton song whose video is the playthrough of an imagined work of parser IF.
https://medium.com/@leonnicholls/interactive-fiction-actions-part-1-ca022b4d088d — guide to setting up a parser IF game with Google voice interaction.
Veteran IF and SFF author Yoon Ha Lee did an AMA at r/Fantasy.

ractive fiction on mobile that tend not to get a huge amount of coverage in the traditional IF community, despite their large player base. They’re placing well on the app store, though, and GDC talks increasingly cover them — so I went and had a look at a couple of the main contenders.
It’s immensely trope-y stuff, especially if you got your tropes from 1955: running into a boy and having your luggage pop open, revealing (gasp) a bra! Exploring your suite, meeting suite-mates, and deciding whether to wear a bikini in your first encounter with your classmates. Playing getting-to-know-you games, deciding whether to drink or not. At least in the first few chapters, it’s an entirely social and low-friction vision of what college might be like, without the intellectual challenge, the self-discovery of being away from home and family, or the stickier kinds of interpersonal conflict. (Perhaps it gets more complex later — I only played the first few chapters.)
Vanilla college is not the only option. Choices also offers several other books. There’s Rules of Engagement, in which the protagonists are aboard a cruise ship and forced to try to find love there thanks to the terms of a wealthy grandmother’s will. While that sounds pretty silly, I’m not sure it’s really a lot more ridiculous than many a romance novel I’ve encountered.


