The Odyssey Jam was an itch.io jam running through March 26 for works based on The Odyssey, drawing ten games, predominantly interactive fiction and visual novel entries. Here are some thoughts on the entries:
islands & witches (Inform) has the player wander a maze of evocative locations from the Odyssey, occasionally collecting items, but mostly drifting from place to place. As the title islands & witches somewhat implies, there’s a focus also on the female characters of the story, many of whom have at least a few lines of dialogue when you encounter them in their various homes.
>sUnderworldThe air smells of lilies and blood. It is always just past sunset. There is a three-headed dog, spotted like a hyena, lying nearby. A iron double axe-head with dried blood on its blade is sticking out of the rocky ground.Persephone is still here. All men must come to the realm of the dead one day, but you had hoped to find your way home first, even perhaps to know your name would live glorious beyond you. “How lovely to see you.” Persephone announces, as if to her court. You feel welcomed, perhaps excessively.
Although I did eventually reach Ithaka, I never figured out how to make Penelope pay attention to me, or work out what I should do with much of the game’s inventory, including a beehive and a rosemary branch. (I did make a makeshift torch, but it didn’t seem to matter that much?) So I wasn’t able to finish the game, and I’m not sure if there is a conclusion, or if I left some puzzles unfinished.
For writing and feel, though, this was one of my favorite submissions, and I could see it being expanded and polished if the authors are so inclined. It reminded me a little of Victor Ojuel’s Pilgrimage: large areas contained in a single room description, and vast sea-spanning voyages undertaken in a single move.