Out today, That Dragon, Cancer is a game about the slow, painful, and confusing death of the author’s son by way of a rare cancer.
It tells its story through a series of vignette levels; in each, you have restricted navigational options to explore a 3D space, while audio and in-world manifestations of text fill in what is going on in the family at this point. Often you can hear the conversations of people whom you cannot see, which gives the sense of a ghostly dissociation.
The mechanics vary: sometimes you’re there only to look at a set number of things before triggering an advancement; elsewhere, you actually need to complete some small task, such as running a not-too-difficult platformer. Sometimes you need to spend a certain amount of time in a space with a screaming child in pain, and not be able to do anything about it. This is not a remotely pleasant or play-like experience, which of course is the point. But I often did feel that I was being offered an experience I haven’t seen anywhere else in games.
Continue reading “That Dragon, Cancer (Numinous Games)”
The list of IGF nominees can be found here. That includes the games nominated in the narrative category, for which I was one of the jury members. I’m excited about this, and I also know that this is the point at which some people are sad, either that they didn’t place or that the IGF isn’t doing everything everyone would like from it.
I’m not sure this is possible to solve, and I do think the IGF is worth doing anyway. However, I also know that just telling people “oh, hey, if you weren’t nominated, that’s not necessarily a judgment on you!” isn’t as comforting as it could be.
Hence, this year I’m going to try to be as transparent as reasonably possible about my own judging process. (I have cleared this with the organization.) We are discouraged from discussing other people’s votes and reasoning: it should be pretty obvious why that is, I think, but in any case these conversations need to happen in confidence. I absolutely do not speak for the whole of the jury in what follows, and other people had other views. But I’m allowed to talk about my thinking.
Continue reading “IGF Narrative noms are out!”