Interactive Digital Narrative: Theory

Screen Shot 2016-08-31 at 1.12.24 PM.pngThis is part two of an overview of Interactive Digital Narrative: History, Theory, and Practice. See my earlier post for coverage of the book’s history section (and one practice chapter that I took out of order because it felt like it fit better that way).

This time we’re looking at the theory section, which addresses academic approaches to interactive narrative (including the question of what interactive narrative even is).

Again, the section begins with a brief overview from the volume editors, and this provides a fair sketch of the academic debates of the last couple of decades, together with a bibliography of a number of foundational pieces in this space. I might also have listed Jesper Juul’s half-real here, as it provides a readable and persuasive cap to the narratology vs ludology debate.

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January Link Assortment

Upcoming events:

Thanks to a burst of focused planning, we have a bunch of forthcoming meetings scheduled for the Oxford/London Meetup. They are

London, February 16. We will be playing a variant of San Tilapian Studies, along with other short card and boardgames focused on storymaking with other people. I’m psyched about this – San Tilapian Studies takes a fair amount of prep to put together and I don’t run it frequently, so if you want to play, this is an unusual chance. We’re using a different setting and sticker set than in the original.

Oxford, April 3. Sunday afternoon pub meet-up; you may bring WIPs or other items to share if you like, though we’re not set up for actual projection or anything like that. Consider this one a really late March meeting, because SXSW/GDC/Easter weekend use up all of my actual March.

London, April 19. Exact activity TBD, though I have some interesting prospects I’m looking into.

London, June 14. Exact activity TBD, though I have some interesting prospects I’m looking into.

Thanks to Failbetter Games for their on-going willingness to co-host!

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If you are planning to be at GDC, here’s some IF-related content for you:

I will be talking in a short format about visualization and design, with many examples from interactive narrative contexts (as well as some from elsewhere).

inkle studios folks will be talking about their tool ink that is used for 80 Days and the Sorcery! series, and which they will be open-sourcing. (!)

Meg Jayanth is speaking twice, once about writing NPCs with agency and once about diversity.

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Black Closet (Hanako Games)

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Black Closet is a dating sim/resource-juggling sim from Hanako Games (Long Live the Queen, Date/Warp, and numerous others). In it, you are Elsa Jackson, the student council president at St. Claudine’s, an all-female Catholic boarding school. (I hadn’t heard of St. Claudine before this game, but it was satisfying to look her up and discover that the authors seem to have picked her with some intention. Claudine Thevenet was interested in schooling for girls and also founded an institution to support female authors. It seems she was also, less happily, a sufferer of lifelong PTSD after seeing her two brothers executed in front of her.)

Catholic or not, the school still features quite a bit of romance between its students. Your task is to get through the year and graduate – which will require you to investigate and resolve assorted conspiracies, crises, and personal misunderstandings in the student body.

The other members of the student council are therefore both your dating pool (if you choose to date, which is not mandatory) and your tool for solving problems, as you’re assigning girls to intervene where their skills make them most suitable.

This by itself gives the game quite a different flavor from the lonely and ridiculously hard Long Live the Queen. This time, you are not alone. You don’t have to make yourself into a singular repository of all virtues. Not everything falls to you to deal with. Conversely, there are some paths of action that will alienate one or more of your team members so that they are less available (or, worse, leave entirely).

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