January 17, I’m presenting at the London IF Meetup on matching story and mechanics. This will be part talk, part workshop.
The next People’s Republic of IF meeting takes place Wednesday, January 24 at 6:30 PM in MIT room 14N-233.
January 26, there will be a livestream playthrough by elitpathfinders of Thomas Disch’s 1986 Amnesia.
February 3 is the next meeting of the SF Bay Area IF Meetup.
February 12 in Leeds, there is a ticketed but free workshop on Twine.
The Opening Up Digital Fiction competition runs through February 15, 2018. It offers cash prizes and the possibility of future publication.
Upcoming February 17 (a bit more lead-time than usual), the London IF Meetup is doing a Saturday afternoon workshop on using ink and Unity together. This is one of the best methods for creating professional-looking standalone IF applications, and we’ll help you get started with the tools you need.
OldGamesItalia has put together a video let’s play of the tutorial scene in Versu, for those who never got to play through that.
Jason Shiga’s Meanwhile, the interactive comic ported to digital forms by Andrew Plotkin, arrives on Steam January 17.
Adventuron is a system for making retro-styled, illustrated text adventures. The creator Chris Ainsley writes:
Adventuron is web hosted, and features a code editor (in which all logic and assets are placed), and has the ability to import maps from Trizbort.
Adventuron features code completion, and a web based game source parser, so the barrier to entry is quite low. I would be fooling myself if I was to claim this is anywhere near the competency of Inform 7, but I hope the code completion and UI features will help it find its audience.
I have a written an introductory article featuring a link to the system itself here.
Digital Antiquarian has an interview with Judith Pintar, a pioneer of interactive fiction who took a long break from IF but is now working and teaching with it again. The interview covers a wide range of topics, from Pintar’s early days on CompuServe and the nature of the community there, the development of CosmoServe and Shades of Gray, and her current education work focusing on Inform 7.
Andrew Plotkin profiles several of the games up for IGF Narrative awards.
Clara Fernandez-Vara has a list of tools for building adventure games (including but not limited to text-based games).
Here is my article on IF in 2017, translated to Russian.
Digital Humanities Quarterly has an excellent writeup (from researchers at UC Santa Cruz) on crafting systems in games, and how we measure their quality and other parameters.
Laine Nooney critiques the traditional narratives of IF and adventure game history, including refs to Twisty Little Passages.