The Narrative Design Toolkit (available in both English and Spanish) is a deck of cards intended to help the user think through the creation of a new plot, starting with a twelve-card representation of the Hero’s Journey as the basis for elaboration.
As the picture shows, it’s got a simple but stylish design, and includes cards in different colors to represent events and character archetypes, drawing on the writing of Jung and Propp, Campbell, Rodari, and Vogler. Cards include elements such as “the Shadow,” “the Innocent,” “the Grump,” et al. (I think some of the more personality-driven archetypes may have been supplied by the creators of the deck, since they alone don’t have an alternative attribution on them.) Meanwhile, it skips some of Propp’s more specific and startling elements, such as “The hero follows bloody tracks” or “someone pursues the hero, rapidly transforming himself into various animals.” (Though even that’s not as wild as some of the stuff in S. Thompson’s motif index of folk literature, featuring motifs like “Cow drops gold dung” and “Council of fishes decide to get rid of men (who eat fish)” and “Sun and moon born of lizard”. I could page through that stuff all day.)
I myself probably wouldn’t call this a toolkit for narrative design overall so much as a toolkit for plot generation — but that’s still an interesting and useful thing, potentially. Different writers wrestle with different aspects of writing, but “I hate plotting!” is a more common cry than one might think.
Those who’ve been tracking this blog for a while will know that I’m skeptical of the Hero’s Journey and especially of its overwhelming prevalence in game narrative how-to books; also that I’m a total sucker for card decks designed to inspire creativity or to teach IF methods or to tell stories. Likewise tabletop RPGs that offer interesting rules for inventing plots and characters, and the whole challenge of thinking procedurally about the working elements of story. So I went into this unsure whether I’d turn out to like it a lot, or find it very exasperating.
The recommended method for using the Narrative Design Toolkit is perhaps a little underspecified relative to one of those RPGs. It suggests that you:
- Lay out cards 1-12 representing the stages of the hero’s journey, then
- Swap, remove, and/or replace those cards with other cards in whatever way you wish.
So all in all rather a loose grammar. However, I did sit down and follow these rules.