“Nothing for Dinner” is an interactive drama released last fall by Nicolas Szilas and collaborators, using a tool called IDtension. Szilas works out of the TECFA Lab at the University of Geneva. If you read my writeup on the book Interactive Digital Narrative, you’ll have seen a mention of Szilas’ article there. Though it would have been out of place in the book overview, I wanted to come back and look more closely at what “Nothing for Dinner” accomplishes.
The premise of the story is that you’re a young man whose father has suffered a stroke that affects his behavior and memory. You need to get something ready for dinner, but your father keeps getting in the way, and other events spontaneously happen — a school friend coming over to get back a textbook she left at your house, your sister’s DVD player breaking, a phone call from your mother with extra chores — to add blocks to your progress.
The system is clearly quite dynamic: I played three times, and the sequence of events was very different each time, with some blockers appearing only in one of the playthroughs. Also, the conversation menus are dynamically generated to let you try various approaches to any of the currently-active problems, or to give emotional feedback to the other characters about what they’ve just done.
If you try to cook dinner alone, your father resentfully complains that you never want to do anything with him; if you try to involve him, he may get annoyed and refuse to help you; if you let him cook by himself, he’ll break things and make a mess. And whenever your father gets upset, your grandmother comes over to chide you for not looking after him.
It’s a very effective mechanism for making me rapidly resent my entire family for offloading all the emotional and practical labor onto me: like a time management game, but with more passive-aggressive commentary, and less opportunity to get anything done.