IF Comp 2015: The Baker of Shireton (Hanon Ondricek)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Cover art for Baker of ShiretonThe Baker of Shireton is a parser simulation game satirizing MMOs; it includes a large number of independently acting NPCs and different events to coordinate. Even though I did glance at the walkthrough, there was so much going on that I did not master the game in the play time allotted for competition play.

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IF Comp 2015: Koustrea’s Contentment (Jeremy Pflasterer)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Koustrea cover artKoustrea’s Contentment is a pretty sizable parser puzzle game. It does not come with a full walkthrough, and no walkthrough at all was included in my original comp download, so I spent quite a bit of my available two hours wandering around making little progress — but even had that not been the case, I could not have finished it on time. The author knows that this is likely and states as much in the ABOUT text for the game.

All the same, there’s some interesting stuff going on here. The TADS 3 world model is used to good effect. It may be hard to play as a Comp game, but it combines high implementation standards and some modern design niceties with an old-school taste for freedom and open-endedness.

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IF Comp 2015: The Problems Compound (Andrew Schultz)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Cover art for The Problems Compound

If you’ve been following recent parser IF, the title and author name are probably a strong hint about how you’ll feel about this game. Andrew Schultz has written a whole series of games riffing on different wordplay ideas, set in surreal environments in which object and character interactions don’t always make logical sense as long as they conform to the linguistic game currently at work.

The Problems Compound actually slightly deviates from that expectation — though all the characters and situations are based on one inverted idiom or another, the actual gameplay is a bit more standard parser puzzle stuff involving manipulating objects. But the writing style, setting, sense of humor, and overall difficulty are all about where you might expect based on the author’s past work. The game is fairly sizable, and even though I sometimes resorted to the included walkthrough chart, I eventually ran out of time before finishing. This is also a somewhat unconventional review for me, and more than usually based on running notes rather than a considered retrospective after play. The reasons for that will become clear at the end.

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IF Comp 2015: Gotomomi (Arno von Borries)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

coverGotomomi is a very open-ended, sandboxy puzzle game set in a Japanese city. It took me several attempts and a look at the walkthrough even to really understand what my goal was. Once I did understand, it turned out that there were many many ways to try to pursue that goal, and the game didn’t give me clear hints about which way would be best. Even with the walkthrough, I did not complete the game in even one way within the two hours. I have the impression that multiple endings are available and that I’ve seen only a fraction of the game.

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IF Comp 2015: Two Dungeon Crawls

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Here I’m going to talk about two entries, Pit of the Condemned and TOMBs of Reschette, that riff on old-school dungeon-and-monster-fighting games.

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IF Comp 2015: Midnight. Swordfight. (Chandler Groover)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Midnight Swordfight cover Midnight. Swordfight. is a parser game with an experimental world model, many possible outcomes, some puzzly aspects that nonetheless don’t make the game too horribly hard, and really delicious writing. It is the work of Chandler Groover, who has been prolific this year, with Toby’s Nose and Down, the Serpent and Sun and another game in this very competition, not to mention Tailypo in the October lineup of Sub-Q magazine. It took me only about 15-20 minutes to reach one possible outcome for the game, but I didn’t want to stop at that point, and played to others, for a total of about an hour and a half of play time. It is aggressively non-linear.

Note that despite its playfulness, low-difficulty design, and use of animal costumes, this game is not what is generally meant by “suitable for children”. Indeed, it is graphic in ways that some adults may find not their thing. I didn’t feel that these were gratuitous in context, and I wasn’t offended by them; but since I’m about to praise this game and encourage willing folks to play it, I feel like I should hang a bit of a warning up first. Regard the references to sex and violence in the blurb as R/NC-17 level content warnings, not PG-13.

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