Blogs of the Round Table is a group that writes on various game design issues, each month working from a new prompt provided by Corvus Elrod. This month the prompt is on a topic that’s come up several times for me, and that I’m thinking about again as I rework the ending of my WIP:
How can the denouement be incorporated into gameplay? In literary forms, it is most often the events that take place after the plot’s climax that form your lasting opinion of the story. A well constructed denouement acts almost as a payoff, where protagonists and antagonists alike realize and adjust to the consequences of their actions…
But the denouement is most neglected in video games where it is often relegated to a short congratulatory cut scene, or at most–a slide show of consequences. This month’s topic challenges you to explore how the denouement can be expressed as gameplay.