After recent RAIF discussion and the Gamasutra article on Far Cry 2, the rest of the world is also talking more on the question of how narrative can be constructed in games — out of what pieces, and in what sense it can be narrative.
A lot of the discussion comes back to traditional issues we’ve seen before: people re-discovering, for instance, the conflict between freedom, agency, and story. A lot of the techniques suggested (sandboxes where the player has to make his own story; branching narratives; narratives constructed in partial reaction to the player’s behavior, by some sort of drama manager) have already been floated a bunch of times.
For myself, I actually feel like I’ve talked out this topic for the time being, but it’s interesting seeing what everyone else is saying.
People who were interested in Second Person but didn’t buy the hardcover copy may be interested to know that many of the articles are now being presented online over at electronic book review, as a continuation of the First Person thread. Since there’s a large amount of content here and it may not be immediately obvious which of these articles are IF-related, I’ve also added to the Second Person page over at ifwiki with links directly into the IF-specific stuff.
Along similar lines, Dennis Jerz has an interesting summary of Chris Crawford’s talk at Hypertext ’08.
Continue reading “More Views on Games, Narrative, and Character”