Ayiti: Cost of Life

Recently, on a recommendation on this blog, I tried Ayiti, a UNICEF-sponsored game about the difficulty of making ends meet as a poor family in Haiti.

It’s deeper and more playable than some of the other political games I’ve mentioned here recently: the interface is mostly well-designed (though I had a couple of particular gripes); there’s enough variation from playthrough to playthrough that you have to adapt your strategy a bit even when you think you’ve cracked the game; and it didn’t feel like preaching to the choir, at least not all the time.

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IF Competition Discussion: Act of Murder

For the first time since I can remember, the annual IF Comp has relaxed the rules that prohibit judges from discussing games during the competition period. That being the case, I will post some of my reactions here as I go along, but I will try to protect the innocent by hiding all substantive comment, including whether I liked or did not like the piece, behind a *more* tag.

I’ve also settled on a (possibly awkward — we’ll see) two-part format for this. The first part will be a description of the game in a non-spoilery mode, the kind of thing you write for people who are deciding whether to play; then there will be spoiler space; then there will be comments intended for people who already have played. The post-space bits will be more like my usual comp game reports — some stuff about my play experience, together with gripes, spoilers, etc., but above all, specificity.

Okay. First up: Act of Murder, by “Hugh Dunnett”.

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Airport Security

Someone recently recommended “Airport Security”, a mini-game about being an airport security worker trying to keep up with a constantly-changing set of rules about what can and cannot be brought onto a plane.

While I sympathize with the message of the game, it didn’t really work for me, for two reasons.

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