More discussion of competition games.
Continue reading “IF Competition Discussion: Press [Escape] to Save”
More discussion of competition games.
Continue reading “IF Competition Discussion: Press [Escape] to Save”
Another comp game response: avoid if you’re judging and want to remain free of influences.
Continue reading “IF Competition Discussion: Lord Bellwater’s Secret”
As before: a short description first; then spoiler space; then final comment.
Continue reading “IF Competition Discussion: Fox, Fowl, and Feed”
Recently, on a recommendation on this blog, I tried Ayiti, a UNICEF-sponsored game about the difficulty of making ends meet as a poor family in Haiti.
It’s deeper and more playable than some of the other political games I’ve mentioned here recently: the interface is mostly well-designed (though I had a couple of particular gripes); there’s enough variation from playthrough to playthrough that you have to adapt your strategy a bit even when you think you’ve cracked the game; and it didn’t feel like preaching to the choir, at least not all the time.
For the first time since I can remember, the annual IF Comp has relaxed the rules that prohibit judges from discussing games during the competition period. That being the case, I will post some of my reactions here as I go along, but I will try to protect the innocent by hiding all substantive comment, including whether I liked or did not like the piece, behind a *more* tag.
I’ve also settled on a (possibly awkward — we’ll see) two-part format for this. The first part will be a description of the game in a non-spoilery mode, the kind of thing you write for people who are deciding whether to play; then there will be spoiler space; then there will be comments intended for people who already have played. The post-space bits will be more like my usual comp game reports — some stuff about my play experience, together with gripes, spoilers, etc., but above all, specificity.
Okay. First up: Act of Murder, by “Hugh Dunnett”.
Someone recently recommended “Airport Security”, a mini-game about being an airport security worker trying to keep up with a constantly-changing set of rules about what can and cannot be brought onto a plane.
While I sympathize with the message of the game, it didn’t really work for me, for two reasons.