No Longer IF Comp 2015: Emily is Away

thumbnailEmily is Away is a text-focused game that was originally entered in IF Comp 2015, but withdrawn because the author also planned to release it to the public as a paid commercial work. (Today, in fact!) IF Comp isn’t really a good place for submitting commercial games, for a host of reasons — you have to let people have free copies of your thing, and then you’re not allowed to talk about your own work for the duration of the competition, and so on.

Nonetheless, I did play this in the free beta version that I received as an IF Comp judge. My first impression of it was extremely positive, since it struck me as polished and inventive and very easy to get into. It uses a mockup of an instant messenger interface for five dialogue exchanges with your friend Emily (hence the title). These exchanges span a five-year period from senior year of high school to senior year of college, and plot out the course of your relationship.

The game does a number of cunning interface things: you make a dialogue choice from three options, but then you have to actually spam your keyboard to mime typing in your input. This might seem a bit gimmicky — indeed it is a bit gimmicky — but the game uses it to good effect, because you see what your character types and deletes and retypes before sending the final version of the message. And there are things where you can reset your profile picture and get Emily’s comments on it, or see the rest of your buddy list (even if there’s never any way to talk to anyone but Emily). The early stages of the game created a charming sense of connection for me.

I should note that it is entirely possible to name the protagonist a female name, and the randomizer at the beginning of the game will suggest some female names as options, but the bulk of the story reads to me as heteronormative. We only see Emily date men and we only see the protagonist date women. It’s possible that you’re lesbian and Emily is bisexual, but nothing in the narrative actively supports this view.

Once I’d played through the whole thing several times, I developed some more conflicted views about the content, and I’d like to talk about why; but this is going to be totally spoilery, so if you’re planning to play yourself, you should probably not click through.

(Edited to add: the author has now shared some of his own thoughts, both about his Comp participation and about the game content; see the bottom of the comment thread.)

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IF Comp 2015: Scarlet Sails (Felicity Banks)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Scarlet Sails is a ChoiceScript game set in a fantasy pirate universe featuring several styles of magic that can aid you on your quest to become captain and collect treasure. The author also has a game currently in contention for the Windhammer Prize, After the Flag Fell.

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IF Comp 2015: Midnight. Swordfight. (Chandler Groover)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Midnight Swordfight cover Midnight. Swordfight. is a parser game with an experimental world model, many possible outcomes, some puzzly aspects that nonetheless don’t make the game too horribly hard, and really delicious writing. It is the work of Chandler Groover, who has been prolific this year, with Toby’s Nose and Down, the Serpent and Sun and another game in this very competition, not to mention Tailypo in the October lineup of Sub-Q magazine. It took me only about 15-20 minutes to reach one possible outcome for the game, but I didn’t want to stop at that point, and played to others, for a total of about an hour and a half of play time. It is aggressively non-linear.

Note that despite its playfulness, low-difficulty design, and use of animal costumes, this game is not what is generally meant by “suitable for children”. Indeed, it is graphic in ways that some adults may find not their thing. I didn’t feel that these were gratuitous in context, and I wasn’t offended by them; but since I’m about to praise this game and encourage willing folks to play it, I feel like I should hang a bit of a warning up first. Regard the references to sex and violence in the blurb as R/NC-17 level content warnings, not PG-13.

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IF Comp 2015: Ether (Mathbrush)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

CoverEther is a short piece of surreal, lightly puzzly IF about being a magic-wielding nautilus creature. I played it to completion, which took me just a little over half an hour; I did not require any notes to play.

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IF Comp 2015: Birdland (Brendan Patrick Hennessy)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

coverBirdland is a sizable Twine story about 14-year-olds at a summer camp, social skills, first crushes, and a sort of science-fictional strand. It took me somewhere between 45 and 60 minutes to read. (I keep meaning to time myself properly on these things and then I wind up getting interrupted somehow and not doing so. Maybe rough estimates are still useful?)

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IF Comp 2015: The Sueno (Marshal Tenner Winter)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

CoverThe Sueno is a parser puzzle adventure set mostly within a dreamscape. I played to a winning ending within the two hour period, though I made some use of the walkthrough in order to accomplish that. I don’t think there are other winning endings available. I should add the caveat that the backstory involves a misleading/inaccurate portrayal of a misunderstood mental illness. This is not the main point of the game (and indeed I didn’t run into it until quite late), but it is there.

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