The Narrascope games conference is currently taking place in Boston, MA, June 14-16. Both Graham Nelson and I are there and speaking; I’m on a panel about Bandersnatch, and Graham is updating people on the current status of Inform.
NarraScope is also the Boston IF Meetup for the month of June.
ICCC 2019 takes place on June 17-21 in Charlotte, NC. The event is in its tenth year and is organized by the Association for Computational Creativity.
For those interested in the IEEE Conference on Games (CoG), June 30 is the deadline for early bird registration. The conference itself will be August 20-23 in London.
July 2-5 will be the ACM IVA Conference, taking place in Paris. IVA 2019’s special topic is “Social Learning with Interactive Agents”.
July 13 will be the next meeting of the Baltimore/DC IF meetup (there is no meeting in June due to NarraScope). The discussion will center around The Missing Ring from the 2019 Spring Thing competition.
July 16-17 is set for the symposium Ludic Literature: The Converging Interests of Writing, Games, and Play. The two-day event is funded by the Scottish Graduate School and takes place in Glasgow, UK.
The SIGIR Conference is taking place in Paris from July 21-25.
DiGRA 2019 is being held August 6-10 in Kyoto.
Back in October, I mentioned that the folks at StoryFix Media were working on a project called The Pulse. That game now has a release date right around the corner, and will be available on June 25 on Google Play.
The Pulse was written by Christopher Webster, developed by Gareth Higgins and Arthur Lee, with original score by Auto/Reflex. Check out the trailers here and here.
Electric Sleep, a recent release from a small team including artist Matthew Weekes (Kynseed, Freedom Planet) and Jack Sanderson-Thwaite (theatre writer with Bristol Old Vic) is currently available on Steam.
Rock Paper Shotgun gave it a very positive review in April, and GameGrin followed suit with a 9/10 rating.
Announcements, Articles, & Links
This interview with Hannah Powell Smith, on plotting, Choice of Games, and writing about ghosts.
A little more backstory on the development of Return of the Obra Dinn (and how it nearly didn’t happen.)
The possibility of further Black Mirror episodes à la Bandersnatch.
The IF Technology Foundation has published its report on accessibility in IF tools and games, with recommendations for how to make IF experiences work better for more people.
Playing Text-adventure Games with an AI by Prithviraj Ammanabrolu records some new experiments with TextWorld.
Ninepin Press is publishing a story told on those folded fortune-teller toys, funded via Kickstarter. This is the same press that did The Family Arcana, a story told on a deck of cards.