The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)
If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.
Onaar is interactive fiction at the role-playing end of the spectrum: there’s a large world containing a lot of interchangeable resources, a number of possible goals that are presented explicitly as side missions, and interactions that are less about puzzle solving than about gathering and crafting. Objects respawn in some locations. I did not finish the game in two hours, though I didn’t ever really get stuck or turn to the walkthrough. It’s just that there’s quite a bit to do here, and a lot of the progress is slow.
I wasn’t able to play this using the hacked Mac Gargoyle interpreter included in the game package — that refused to launch for me — but WINE did run the hacked Windows Gargoyle.