Choice of Games pieces also very often involve multiple romantic or career options; and in my WIP, I found that there was kind of a risk of making all the romances be variants of “…and then you ride into the sunset with person X.” From a storytelling point of view, though, I don’t find that very satisfying, because it makes those characters interchangeable and makes it harder for them to have distinctive arcs in the body of the text.
Recently I tried an exercise that helped with this. It is really pretty trivial but I shared it with a few people who found it useful, so now I will share it more widely. The exercise: